Your data
This page says, in short, what the PRG32 Construction Kit keeps about you and why. Each part links to the full notice.
What you can do
- See and download everything the kit keeps about you: Account page, Download my data.
- Correct it, ask for it to be deleted, ask for its use to be paused (restricted), or object: also on the Account page. The school answers within one month.
- Stop cloud copies at any time: disconnect Google Drive or OneDrive on the Account page.
- If you are not happy with the answer, you can complain to your country's data protection authority.
Where your data goes
Every page without an account (the guest workspace), and the sign-in page
Without an account, your games, sprites and sounds stay in this browser only. To show you the C code, play a sound or run your game, the server works on them for a moment and keeps nothing. Clearing the browser's data deletes them. More about your data
Full notice · version 1.2, from 2026-10-22
Account registration, every sign-in until this version has been shown
Your school runs this kit. It keeps your username, email, role and classes, and the games, sprites and sounds you make, so you and your teachers can work on them. You can see, download, correct or ask to delete them on your Account page. More about your data
Full notice · version 1.0, from 2026-10-21
School sign-in button, first school sign-in
Signing in with your school account sends you to your school's sign-in page. The kit receives a number that identifies you there, your email and, if your school sends it, whether you are a student or a teacher. Nothing else. More about your data
Full notice · version 1.0, from 2026-10-21
Account page, before 'connect' for google drive or onedrive
Connecting a cloud account lets the kit save copies of your games in a folder of your own Google Drive or OneDrive, or in a GitHub repository you choose, and only there. You can disconnect at any time; the copies stay yours. More about your data
Full notice · version 1.1, from 2026-10-22
Publish page, before sending a game to the cartridge store
Publishing sends your game, its title and the author name you chose to the Cartridge Store, where other people can see it after a teacher has checked it. Use a nickname, not your full name. More about your data
Full notice · version 1.0, from 2026-10-21
Classes page, when a teacher adds a student
Teachers and facilitators of your class can open your games to help you. They can read them but not change or publish them. More about your data
Full notice · version 1.0, from 2026-10-21
Every page, once per browser: cookies and browser storage
This kit uses two cookies, one to keep you signed in and one to remember the language you chose, and keeps your own games, settings and breakpoints in this browser. There is no advertising or tracking, and nothing is shared with other sites. More about your data
Full notice · version 1.1, from 2026-10-24
Cookies and browser storage
This kit uses two cookies, one to keep you signed in and one to remember the language you chose, and keeps your own games, settings and breakpoints in this browser. There is no advertising or tracking, and nothing is shared with other sites. Everything below is needed for the kit to work, so the law does not ask for your consent; you can still delete it at any time by clearing this site's data in your browser. Full notice.
| Name | Kind | What it is for | How long |
|---|---|---|---|
prg32_kit_session | cookie | keeps you signed in; holds your account number and sign-in time, signed so it cannot be changed | until you sign out, or a few hours after signing in |
prg32_locale | cookie | the language you chose for the kit's pages (English, Italiano, Español, Français or Deutsch) | one year, or until you choose another language |
prg32-kit-guest | IndexedDB | the games, sprites and sounds you make without an account | until you delete them or clear this site's data |
prg32-source-language-<project> | localStorage | which code view (C or assembly) you last opened for a project | until you clear this site's data |
prg32-kit-breakpoints:<...>, prg32-kit-source-breakpoints:<...> | localStorage | the breakpoints you set in the debugger | until you clear this site's data |
prg32-kit-debugger-view | localStorage | beginner or advanced debugger view | until you clear this site's data |
prg32-kit-color-scheme | localStorage | Day or Night colours, if you chose them with the switch in the menu bar | until you clear this site's data |
prg32-kit-ide-layout | localStorage | the sizes of the IDE's panes and which ones you hid | until you clear this site's data |
prg32-kit-last-project | localStorage | the project AudioStudio offers to continue with | until you clear this site's data |
prg32-kit-locale | localStorage | the language you chose, for the pages that open without a connection | until you clear this site's data |
prg32-kit-storage-notice | localStorage | that you have read this storage notice | until you clear this site's data |
prg32-kit-v* | Cache Storage | the kit's own pages and libraries, so it opens without a connection; never your games or account pages | until the kit is updated |
For the people running the kit: docs/privacy (records of processing, roles and legal bases, retention, processors, incidents).